1/26/2024 0 Comments Soul calibur 6 mortal kombat esque![]() ![]() I’ve had instances of a few vertical attacks whiff for being a tiny bit off axis from the opponent with a fast sidestep. The old SCV quick stepping is out but since you can move around faster in general, you can just as easily get around attacks. It makes you have play a bit more proactive if you’re on the defensive I feel. The quick burst of speed made it harder to anticipate and react to anything, especially if you were just chilling at a certain range waiting for a whiff. Your character starts moving faster compared to the older Soul Calibur games and you can easily close the distance with the opponent by holding forward to run at them. The movement being a lot faster is the most immediate observation with this game. It was the EVO Japan build so 6 characters were available to play Mitsurugi, Sophitia, Groh, Nightmare, Xianghua & Kilik with only 2 stages. Quick formalities for anyone interested in reading them this was an early build of the game, things may change down the line, this isn’t Aris writing this, I didn’t record any footage and no I didn’t check frame data cause that’s boring. Dear diary, I had the chance to play Battle Arena Melbourne 10 and I’m jotting down random streams of thoughts I was having while I was checking out Soul Calibur VI. ![]()
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